


Any weapon you kill/damage with will gain experience, so even if you pick up a weapon that isn’t necessarily your “main” you’ll still get some progression out of it. You’ll take two weapons into a map, generally a pistol and another main weapon, but can locate more weapons and special heavy weapons while advancing. Typically a map will have multiple action points, usually culminating in some sort of objective that needs to be completed while holding a point against zombie hordes. Stages are comprised of sections of larger real-world areas, like New York and Tokyo. is up to the task, but on normal you’ll be fine. On higher difficulties the challenge is such that I don’t think the bot A.I. World War Z is best experienced through online co-op, but can be played with bots if need be. There’s a number of moments, even early on, that’ll stand out as pretty memorable experiences. It can also be remarkably satisfying, as you chuck explosives into a massive horde of undead bodies, shaving off the pack in an effort to hold them off. It can honestly be a little terrifying on screen, and works really well. If you’ve seen the film, this is similar in effect, with just a massive quantity of zombies pouring in from various directions, accumulating and moving in a way that almost resembles a wave of water. The biggest component that helps World War Z stand apart from Left 4 Dead is the large scale zombie hordes you’ll occasionally have to fight off. There’s also separate leveling up and experience gains between character classes and weapons, with skill trees and options to help customize your play style a bit. World War Z does a great job of filling that void though, with satisfying combat, a variety of character classes and weapons, and interesting map design spread across the campaigns four locations. It’s been a good decade since the last Left 4 Dead game, and surprisingly there’s been very little attempts to fill the hole left from the absence of that very popular co-op shooter. World War Z bears a strong, strong resemblance to Valve’s now defunct Left 4 Dead series. It’s also a fitting representative of the “World War Z” title, in that it has about as much in common with the film as the film did with the book. Now, having played said game, I’m surprised to find that it’s actually pretty good.

So when the announcement that a game based on the movie that was sort of based on the book came about, it wasn’t something that felt particularly noteworthy. It’s about as far removed from Max Brooks’ post-zombie apocalypse novel as you can get, featuring very little in common outside of the fact zombies are a threat in both movie and book. The film version of World War Z is one of those Hollywood book-to-movie adaptations that makes you wonder if anyone actually read the book prior to filming.
